GesturePressAndTap Event 497

Applies To

Description

This event is reported when the presses one finger on an object and then taps it with a second finger.

The event message reported as the result of ⎕DQ, or supplied as the right argument to your callback function, is a 5-element vector as follows :

 

[1] Object ref or character vector
[2] Event 'GesturePressAndTap' or 497
[3] Flags integer which reports the state of the gesture
[4] Location 2-element integer vector containing the y and x-position respectively of the point midway between the two fingers. These are reported in pixel coordinates relative to the origin (top-left corner) of the object reporting the event..
[5] Offset 3-element integer vector whose first element is (currently) 0 and whose second and third elements contain the (y,x) offset of the second finger relative to the first.

The Flags parameter [3] which reports the state of the Gesture, is an integer with the value 0, 1 (GF_BEGIN), or 4 (GF_END):

Name Value Description
  0 A gesture is in progress
GF_BEGIN 1 A gesture is starting.
GF_END 4 A gesture has finished.

When the user taps with his second finger, the object generates a GesturePressAndTap event with a Flags parameter of 1 (GF_BEGIN). Subsequently, until the user removes his first finger, it generates a series of GesturePressAndTap events with a Flags parameter of 0. When the user lifts his first finger away, the object generates a final GesturePressAndTap event, with a Flags parameter of 4 (GF_END)

No other event will be reported between the start and end of a series of GesturePressAndTap events.

The associated callback is run immediately while the windows notification is still on the stack. See High-Priority Callback Functions.

Returning zero from the callback disables any default handling by the operating system.